Rnyrt

The hunting grounds.
Gov: Tribal

Religion: Ryn, Goddess of Storms, Harvest and the Hunt

Culture: No sensible person travels to Rynrt, and there is a good reason for that. The natives have earned the label of savages. Many outsiders view their ritual human sacrifices as barbaric, and the natives are untrusting of the outsiders. Those how do talk to outsiders only speak of necessity, such as trade or affairs concerning Rynrt.

Economy: The rich coil patches in these swamplands birth exquisite and exotic produce. Wealthy nobles desire these fruits and vegetables, pouring their coin into the hands of merchants associated enough with the Rynrt chieftain to buy it.

Current State: Utter chaos has spread throughout Rynrt. No nation could delve into Rynrt before because of the swamps swallowing equipment -- and men -- whole. This would be the first time they must fear invaders from the sea. They know On'hino's naval might, how their boats make monsters in the sea quake in terror. The ships could blast through the trees, right into the heart of Rynrt. Before, they could turn to their goddess to conjure a storm strong enough to drag boats under the waves. However, she has not spoken to the shamans, despite their numerous sacrifices. No outsider dares enter the swamplands in fear of being the next desperate effort to reach out to Ryn. Without their goddess' aid, Rynrt's defeat may be all but inevitable.

Regional Factions:

- Kuur

- Axlus

- Mjur

Threats:

- Wolves

- Swamp Mongers

- Swamp Stalkers

- Swamp Lurkers

- Tribesman

- Tribal Hunter

- Tribal Warrior

- Swamp Ranger

History:

Not much can be gathered about Rynrt's origins. It is only in the apst decade that explorers discovered the natives. If one could gain the trust of these people, then perhaps light could be shed on their past.