Uskbight

A wasteland dictated by its unfathomable heights.
Gov:

Anarchy

Rel:

Worships Bight, God of desolation, the winds, and fitness.

Culture:

There is no true culture for this small chunk of unforgivable terrain. People often resort to violence, bandits and cultists overrun the terrain. Rarely ever has a trader dared to set foot into this frozen wasteland. Ironically, the home of the Reapers.

Economy:

None. People fight for survival, killing what they must to live another day.

Current state:

The snow storms have calmed for the coming season, making it possible to traverse the land through the thin pass on the eastern front. Mountains surrounding everywhere else prevent any other way in or out of Uskbight.

Regional Factions:

Reapers

Threats (Recommended Skill Level): History:
 * Falling
 * Extreme Cold
 * Bandits
 * Wolves
 * White Sun Cultists
 * Ice Wyrm (Rare)

Uskbight has never been a tamed land. With an endless snow storm posing as a lethal threat, none have found a real drive to inhabiting the area which is isolated by its impassible mountains. Unless, being away from people, hidden from open view at the center of Erelith proves ideal enough to endure the cold. For the Reapers, the region became the home of their guild the second it was created. Naturally defended from nearly every angle, the Reapers only have to worry about forces pouring through the narrow pass into Uskbight, and the skies above.

Other than that, there is no significant history behind Uskbight, other than it has a moutain range surrounding it that blocks Tarlmisac's southern border, and its own borders. The peaks dragging through the clouds, none have found a way to travel through the range. This served to make a barrier between the Queen of Darkness' army, and help shield the southern lands from her terror, and perhaps that will be the only thing Uskbight will ever be remembered for.