Arade

An elven nation, living in seclusion within an arboreal sea.
Gov:

Monarchy

Rel:

Worships Ara, Goddess of Spremacism, Spite and the Elves.

Culture:

Elves populate the dense forest of the land, enforcing their isolationsim from other races through any means. With their talented mages, this makes it much easier for them to advocate violence.

Economy:

Their exotic craftsmanship is sold through outbound caravans; one of the only few ways to actually interact with an Aradian elf. Their unique workings make them priceless, filling their coffers plenty with coin.

Current State:

Still isolated from the world. Even the Umbral Queen could not overtake this land and its powerful magic users, and the strength of their trees makes anything large traversing through the terrain nearly impossible.

Regional Factions:

Elven Blood

Threats: History:
 * Hunters' Trap
 * Bloodweed
 * Branch Stalkers
 * Wolves
 * Elven Hunter
 * Elven Warrior
 * Elven Mage
 * Elven Watchman
 * Bear

Though many historians tried, few contributed to defining Arade's history, or surviving the attempt to do so in general. What is known of the quiet, elven nation is that the elven race's bloodline started in the heart of the nation. They quickly grew more advanced than the other races and nations, and had the slowest rate of age decay. They grew enthralled in their goddess' presence, and shared her extreme prejudice towards those of "outsider," or races other than elf, blood. Though nations like Arade tried on several occasions to breach through Arade's wall of nature, they were stopped by the strength of the trees, and the legendary Elven Watchmen.

The Watchmen, much like the Reapers, are skilled warriors who stand leagues above a common soldier. Wiping out countless ranks of invaders, the small order of Watchmen grew to be feared throughout Erelith. Some people believe these elves are gods themselves. However, their numbers -- and the rest of the elven populace -- dwindled after the Crimson Moon Passing; a week where the race lost their sanity, and killed their own as punishment for not appeasing Arade's desire to grow stronger. After the incident ended, very little slivers of what once was the mighty Elven Nation are what remained.

Since then, they have been led under the impressive leadership of King Daewanex and his three sons. However, one elven fugitive managed to bring one thing to light, before 'disappearing;' Daewanex has no intention to stop his border where the Elven trees end.