Jagged Mercantile Consortium

'''Jagged Mercantile Consortium

''The Twin Goddesses Guide us to wealth, fortune and pleasure. The Consortium helps everyone within our lands to feel safe.''

Government Type
Republic - The Consortium is ran by the Jagilish Council

Jagilish Council
The Jagilish Council follows the will of the people. The Jagilish Council is split evenly among the member races of the Consortium. There is always has to be four members of each race and a total of twelve members. The twelve members always has to be an equal gender distribution, more or less fifty percentage split.  The Jagilish Council handles all things that the Consortium deems necessary to keep around. The Council can be contacted in two ways going to the Capital and talking them in person or contacting them by magical mirrors within every single home within the Consortium. The Consortium's Magical Mirrors require touch to activate them and a set code language only the council knows.

The Permanent Families
These three families have two permanent seats on the Jagilish Council. They are what you call Permanent families because they were the ones that caused the Consortium to form in the first place. They hold something to keep them having these seats on the council. They were the ones that caused the first laws to appear in the Consortium's territory and its culturally ingrained within the citizens.

The Davision Family
The Davison family is a family of humans and they live in the Dragonbite Emerald City. The Davision Family is the oldest of all the families in the Consortium. Their lineage goes back a long time ago. The Davison Family was the one that started to worship the Twin Goddesses, Vera and Meria. Ever since that the primary cultural thing to is have two children no matter their gender.

The Davisions are very high strung individuals and very charitable to the Consortium's other citizens. They worship the twin goddesses without question it is split evenly amongst the family. The Davision's family crest is a flower pierced by an arrow in the center of it.


 * Father: Hector E. Davison
 * Mother: Maria E. Davison
 * Children: Fiona E. Davison, Teyla E. Davison, Richard E. Davison and Marcus E. Davison

The Tetra-Lira Family
The Tetra-Lira Family is a family of draconians that live in the Shining Vera City. All Draconians in the Consortium's Territory are more human in looks with only their draconic wings growing out of their backs. They are apart of a long lineage of dragons on Erelith that went into hiding in the Consortium's Territory. They were hiding from people who wish to kill them. The Tetra-Lira family as a whole are Pulsar Draconians as a whole. The Rainbow-Colored wings are beautiful and they craft cloaks and other such things out of their rainbow dragon scales when they are shedding. The Tetra-Lira family are a specialized draconian family they all have blue eyes and blonde hair.

They worship the Twin Goddesses equally as well but they do it in more stranger ways. The Tetra-Lira Family's crest is a dragon head.


 * Father: Jacob C. Tetra-Lira
 * Mother: Patricia C. Tetra-Lira the 2nd
 * Children: Patricia C. Tetra-Lira the 3rd, Sena D. Tetra-Lira, Margette N. Tetra-Lira and Daria H. Tetra-Lira.

The Naesandoral Family
The Naesandoral Family is a family of Wood Elves that still live in their forest of the Emerald Mist Forest. They protect the woodlands with their fervent protective nature ways towards the forests. They enjoyed the Davison and Tetra-Lira families company when they are invited to their massive homes. They live in the Trees of the Emerald Mist Forest. They are devoted to worshiping of the Twin Goddesses, Vera and Meria. The daughters worship Vera and the Sons worship Meria.

They are the only family within the Consortium who has a daughter without an twin. Flinar only adopted the cultural accepted birthing standards only after long talks among the Consortium's founding. And from then on they had twins after that. That is because of the Worship of the Twin Goddesses and everyone believes in them. The Naesandoral Family crest is a tree.


 * Father: Filnar H. Naesandoral
 * Mother:Allisa R. Naesandoral
 * Children: Nei H. Naesandoral, Vaeri O. Naesandoral, Ashryn M. Naesandoral, Kolvar N. Naesandoral and Tarron H. Naesandoral

The Lesser Families
These three lesser families have been on the council for awhile and have much history within the Consortium. Their bravery and their unending will and determination. They are always called upon to do the unbelievable.

The Torcyne Family
The Torcyne Family is a family of wood elves that left the Emerald Mist Forest and joined the humans and draconians in the cities. They primarily live in the Darkened Meria City. The Torcyne Family has been constantly put on the Jagilish Council for their fearless nature. They are primarily sea captains for the Elven Ships that the Consortium uses besides their more bulkier and heavily armed human ships. This family has abundant of wealth of successfully defending trade convoys.

Out of all the children, they have two boys and two girls. The ones that start with the Ns are the boys and the other two are girls. The Torcyne Family crest is a sailing ship.


 * Father: Kyrenic N. Torcyne
 * Mother: Gweyr N. Torcyne
 * Children: Nalaeryn R. Torcyne, Nieven N. Torcyne, Faraine H. Torcyne and Aenwyn M. Torcyne.

The Marshal Family
The Marshal Family is a family of humans that live in the Darkened Meria City. They craft elegant ships for the Consortium's Trade Fleet. They are wealthy among the population and this is the first time they have ever been on the Jagilish Council. The Marshals usually keep to themselves and have a hard time trusting outsiders from other nations. They give discounts to other humans even if they are from other lands.

If they are tasked with building a ship from another religion, they will build that ship with their religious symbol on their ship. The Marshals are master ship builders and crafters. The Consortium's ships have the Twin Goddesses Combined Symbol on them. They worship the Twin Goddesses as their full symbol instead of one or the other. The family is the most unique of all the families. They are fervently devoted to the myth in how the Twin Goddesses appeared to the Consortium. The Marshall family crest is an anchor.


 * Father: Jack R. Marshal
 * Mother: Paige N. Marshal
 * Children: Nico H. Marshal, Benjamin I. Marshal, Alice F. Marshal and Olivia N. Marshal

The Zeta-Vecan Family
The Zeta-Vecan Family is a draconian family that lives in the Dragonbite Emerald City. They are mostly the information brokers of the Consortium, they trade information for the best place where the Consortium can sell their wares. The Zeta-Vecan Family are a draconian family mixed of black and platinum draconians. The Information they trade is never damaging to the Consortium since they never give out secrets to other nations. The Draconian wings that come from their back is unique, one of them is pure platinum and the other is pure obsidian in color. They have been on and off the Jagilish Council every now and then. The family usually likes working in the shadows over other things.

These individuals within the family specialize in certain things within the Consortium. They have always been big worshipers of Meria over Vera since they enjoy the Night more than the day. The Zeta-Vecan Family crest is twin swords.


 * Father: Derrick N. Zeta-Vecan
 * Mother: Nina L. Zeta-Vecan
 * Children: Robert H. Zeta-Vecan, Miguel H. Zeta-Vecan, Elise U. Zeta-Vecan and Emilee W. Zeta-Vecan.

The Richardson Family
The Richardson Family is a human family that lives in the Darkened Meria City. They are blacksmiths and they have been on the Jagilish Council, twice in their existence in the Consortium. The Richardson family usually helps out their fellow ship builders to create the best seafaring vessels that can at least handle its own against a Drak'Eel at least. They work with metals and other such things and they usually try to keep their cool but they were happy when one of their own joined with the Marshal Family as a wife, while their other daughter is without a husband. The Richardson family crest is an anvil.


 * Father: Scott N. Richardson
 * Mother: Regina N. Richardson
 * Children: Brittany D. Richardson (Marshal) and Stacey H. Richardson

The Carin-Debra Family
The Carin-Debra family are a well known draconian family of white draconians who have beautiful draconian wings coming out of their backs. They have never been on the Jagilish Council but they usually serve in the army as Elite Guards that defend the Jagilish Council. The Carin-Debra Family usually does bodyguard work for any of the Jagilish Council that they are hired to protect. Their family crest is a crown.


 * Father: Colin N. Carin-Debra
 * Mother: Meagan V. Carin-Debra
 * Children: Brenton H. Carin-Debra and Rachel N. Carin-Debra

The Dinmar Family
The Dinmar family own a tavern in the Jagilish, The Emerald Fortress and they are paid well for their services to the Jagilish Council. They are a human family of well traveled people who used to live in the Shining Vera City but they now live in the capital of the Consortium. The head of the family is well known cook that can cook any of the meals on the vast array of knowledge from the Consortium's sponsored cookbooks that are from every single family within the Consortium. They only want one daughter since they are too busy. Their family crest is a tavern.


 * Father: Merrick H. Dinmar
 * Mother: Hannah N. Dinmar
 * Child: Nadia R. Dinmar

The Dresden Family
The Dresden Family are a long historic family within the Consortium that are the best of the soldiers within their nation. They watch the seas for any unusual thing, this is the one family that has developed telepathic capabilities throughout their life. They can telepathically speak with each other the talent of this came about because of the Divine Intervention of the Consortium. The Dresden Family are sensitive to telepathic interference and other such things. They use their telepathic abilities only to speak to themselves and to lift up heavier objects than the Consortium's Construction Breakthroughs can do. Their family crest is a sword and shield.
 * Father: Victor H. Dresden
 * Mother: Melisa N. Dresden
 * Children: Brenton C. Dresden, Gwen S. Dresden, Molly T. Dresden and Walter N. Dresden.

Religion
The Twin Goddesses, Vera and Meria

There is twin goddesses within the Jagged Mercantile Consortium. They go by Vera and Meria and they only appear in their Holy Cities. Vera is the Goddess of Dragons and Trade. Her twin sister Meria is the Goddess of Darkness and Pleasure. The Shining Vera City is the Holy city for worship of Vera herself. The Darkened Meria City is the Holy City for worship of Meria herself.

Both goddesses get an even amount of worshipers from the population living in the consortium. The Consortium's worship of the Twin Goddesses is ingrained in the culture of the population. There is two festivals in honor of the twin goddesses. The first festival is usually during summer and is about their flagship in their trade fleet called the Golden Dragon. The Golden Dragon protects their trading vessels during their trade routes. The Festival is called the Dawning of the Dragon.

The Second Festival is usually during the winter and is about the carnal pleasures and to spread rumors that hardly ever come true. Festival is called the Solace of Pleasure. Both Festivals are highly and they are held in the Holy Cities. The Two Holy Cities are protected by Divine Magic Barriers because of the twin goddesses reside there. They are untouched by the storms of nature. The Shining Vera City is always bright and sunny. The Darkened Meria City is always covered in darkness and has black clouds swirling around the Obsidian Cathedral. The citizens of the Consortium get good sleep in both holy cities.

Everyone in the Consortium worship the two goddesses equally.



The Religious Symbol
The Symbol of the Religion is an enigma. The combined symbol looks like one of the most prominent constellations in the night sky of Erelith. It is the biggest of all the constellations, in the texts it is called the Constellation of Veiling Enigma. The Constellation of Veiling Enigma is a beautiful master peace of art. It shows the entiry of the Consortium's history all in the night sky.

The Separated Symbol looks like two different constellations in the night sky. One forms a dragon and the other forms a beautiful woman. Theses are the reasons for Vera for being the Goddess of Dragons and Trade and Meria being the Goddess of Darkness and Pleasure.

The Dragons are considered a Holy Symbol and Idol to the Consortium. It is a executable offense if you kill a dragon in their territory.

Races
There is three races within the Jagged Mercantile Consortium. Two of these races are in line with the Twin Goddesses. The Twin Goddesses are human and draconian in nature. The Twin Goddesses are a rare breed of draconian, the Pulsar Draconians, which have rainbow colored wings.

The Humans and Draconians are friendly towards each other because they share most of the other features except for the draconians have dragon wings sprouting out of their backs. The third race of the Consortium share no resemblance to the Twin Goddesses but they lived on the island with the other two races but in the Emerald Mist Forest.

The Wood Elves left their forest and started to live in the cities of the Consortium but a very strong following of Wood Elves go back to the forest to do replanting efforts. The Wood Elves didn't lose their connection to nature since all three races replant trees in the Emerald Mist Forest and the Sunder Mist Forest.

The Three Races have four members on the Jagilish Council and that makes a total of 12 Council members.

Banned
The Consortium has three things that are banned within their territory to do or hunt. You will be executed or imprisoned for life or do community service for the lesser crimes.


 * Dragon Hunting - The Consortium outright banned the killing of Dragons or Hunting of Dragons within their territory. The Dragons are the Holy Symbol of the Consortium. You will be executed for killing one of their Holy symbols without a trial. The Dragons within the Consortium are peaceful and they use their divine holy breath to heal. The Draconic species they are is the Pulsar Dragons.
 * Slaves - You cannot trade or own slaves within the Consortium. All people are considered free and they have very harsh punishment for slavery. You will be stripped of your entire life, money and be imprisoned for life.
 * Counterfeiting - This is banned in the Consortium. You will be imprisoned for life if you sell counterfiet jewelry, paintings and gold. Buying counterfeit products has a less severe offense and you will have to do community service for the price you bought the item at 3x the gold amount of the original piece.

Architecture
The Architecture of the Consortium is Greek and Russian designs.

Culture
The Consortium's Culture would be strange to other nations. They have no poverty or starvation for any citizen that lives in the Consortium. They worship the Twin Goddesses, Vera and Meria a long time and it has been ingrained in their culture. The Jagilish Council rules gently and enforces laws that must be uphold to the very core of their culture. They have massive festivals in honor of their goddesses and they usually have it in the two Holy Cities.

The Jagilish Council listens to their citizenry on every single issue they desire to know about. The council votes on the most pressing issues the citizens bring up and they turn it into a law or abide by a set requirement the person in question who brought it up in the first place.

They have a certain affinity with magic, however, not many people try to figure out what magical essence they hold. It is a genealogical conundrum, because of the long running families within the Consortium keep these secrets within their soul and don't want to figure it out. Their constructions are immense, the largest construction they had finished with success was the Cathedrals of the Twin Goddesses within the two Holy Cities. They have the religious symbol of their twin goddesses always separated as necklaces. The combined symbol of their religion is beautiful.

The Consortium's military strength is in their navy over their army. They have three ports full to the brim with ships of difference variances. Their army is highly qualified in defending their homeland but they never really seen any nation as a target. They have a secret sect of assassins that the Jagilish Council tries to keep them under wraps. The Shadows of Meria is the name of the assassins that protect the Jagilish Council from other nation's assassins.

The Army Structure is regimental and loyal to the Jagilish Council. The Elite Guard can order around everyone in the army as if they were generals themselves but they follow the Jagilish Council to the letter. The primary general of the army is Hector E. Davison, the head of the Davison family. He has the best strategic mind and he has strengthened the weak points within the Consortium's training regiment of its soldiers.

The Consortium's naval presence is much larger than the Army's presence but the army only protects the territory of Consortium proper. They use a mixed navy of human ships and elven ships and these ships have the three races within the Consortium on them. There is only one Grand Admiral within the Consortium and she is Maria E. Davison, the terror on the seas near the Consortium's waters. There is 12 admirals underneath her but no one compares to Maria in how skilled she is at naval combat. She commands the flagship of the Consortium, the Golden Dragon.

The only one comes close to her skill in naval combat is a personal friend of hers by the name of Gweyr. Gweyr uses the Elven Warship Torcyne as their family flagship that was sanctioned by the Jagilish Council for the wood elves to train on since it is two sizes smaller than the Golden Dragon. The Consortium prides itself on trading with other nations and has a multitude of trading fleets protected by escorts. They take Consortium citizens that want to become ambassadors to try their luck in trying to get a trade deal with the other nations.

The Consortium has a rather extensive education system for all citizens and the citizen can choose what will happen during the education process. Every single person within the Consortium's borders are equal. The equality is by working your hardest instead of by your gender or race. Consortium's reasons for no poverty and starvation is it makes the population unhappy and civil wars happen because of those and they got rid of those things before that became a problem.

The Consortium's population is diverse enough though they only have three races in total, the Humans, the Draconians and the Wood Elves. Only one of these races are slightly behind in birthrate of the other two and that's the Wood Elves. The Wood Elves take awhile to give birth to their children is the primarily reason for that but the other two have the same birthing cycle. The Wood Elves take 2 years before they give birth to their children, while the other two races have nine month pregnancy cycles. The Consortium hasn't done a consensus for awhile the last time there was at least 20,000 less Wood Elves compared to the other two races.

The Consortium's population as a whole tattoo themselves with their family's crest on a part of their body. It is a constant reminder that all families within the Consortium have unique family crests and they are all individuals that have dreams.

Economy
Consortium's goods are of a extreme masterwork quality. The Consortium's economic and military standing compared to the other nations is a level beyond. There's no poverty or starvation within the Consortium's borders. The Consortium is considered a superpower because of their wealth and great naval presence within the waters near their borders. They hold some monopolies on some rare goods that other nations would want but they must agree to a trade agreement to get these goods.

Current State
The Consortium's relations with the other nations are different to certain ones. They keep a close eye on the War-like nation of Oh'hino. The Consortium's relations with Benaduza is more on the air of caution since they don't want to see the region to become a warring state and it is relatively near Praelium.

Praelium doesn't really talk to the Consortium but they see them slightly better on terms since they are willing to trade much more than Benaduza  is. The Consortium's policies of dealing with other nations on Erelith is simple. Trading is what we do and if you want some of our wares you can have it for a price. We always ask you to leave us alone and we will do the same. We do not interfere with anyone else's nation.

The Consortium has been waiting for a trading partner for some time now and so far none of the existing kingdoms and empires are willing for a trade agreement. The Consortium hasn't really seen any turmoil and still worships the Twin Goddesses, Vera and Meria.

Territory Description
The Consortium's Territory is beautiful and looks like there hasn't been anyone on it even there is two vast forests and their ports are well maintained. They take pride in keeping the nature the same way as it has been for eons. They have beautiful cities and fortresses and they primarily live on two islands.

Jagilish the Emerald Fortress
This is where the Jagilish Council conducts their lawmaking and other such things. They get diplomats from other kingdoms, empires and other such places but they are escorted under heavy guard by the Consortium Elite Guard. The Emerald Fortress is made alike the Dragonbite Emerald City with Emeralds. This was finished construction in eight months to craft the perfect emerald fortress. It is crafted to withhold a siege for a long time.

Karisha of Jagilish
This is one of the three ports of the Consortium. It has a Emerald Lighthouse that shines a eerily green glow towards approaching ships. This is the only port where diplomats from other kingdoms and empires can dock at. They have to accept the escort of the Consortium Elite Guard. The largest of the naval vessels is docked here, it is the Consortium's Flagship the Golden Dragon.

Emerald Mist Forest
The Beautiful Forest in the Jagged Mercantile Consortium. One of the permanent families resides here, they are wood elves. They live in one of the largest trees within the Forest. The Mist within this forest doesn't do anything special but it keeps the mist from a rainstorm well within it.

Dragonbite Emerald City
This city is completely made out of emerald and has a dim glow of green at night. It didn't take to long to create this city. Dragonbite Emerald City has many things about it but they are wonderful. There is only one wall surrounding the city and it is only for decoration purposes since it doesn't match the emerald nature of the entire city.

Sunder Mist Forest
The Sunder Mist Forest has a strange effect on the people of the Consortium. It makes them trip out and see visions of the future or the past. The mist in the forest has another effect it repairs metallic armors but slowly dissolves leather armors. Cloth is unaffected by the mist in the Sunder Mist Forest.

Lonely Jagged Fortress
This fortress trains the army of the Consortium and usually makes a few people into the Elite Guard to protect the Jagilish Council for general purposes. They have a regimental system for their soldiers to follow and they are well trained. They train some people in magical essence training to figure out their path they need to follow. The ones that ask that is and most of the Military of the Consortium have powerful healers to heal wounds of their soldiers by magic.

Shining Vera City
This is the Holy City for one of the Twin Goddesses. Vera is her name and there is a powerful divine magical barrier that protects the city from all weather effects. The city is always bright and sunny and there is the Shining Cathedral built in her honor and it is made up of Marble and Gold with steeples made of Emerald. It has a beautiful picture inside that shows the Combined Holy Symbol of the Consortium. You can get the Dragon Necklaces from one of the Vera's Chosen Priests, it is the holy religious symbol of the Consortium.

Vera of Lonely
This is one of the three ports of the Consortium. It has a marble crafted lighthouse that shines divine light energy out of it for oncoming ships of the Consortium. All other kingdoms and empires are directed to dock at the Karisha of Jagilish Port and it is only for the Consortium Naval Ships.

Meria the Obsidian Fortress
The Fortress trains the navy sailors, captains, and craftsmen and women. They train the Shadows of Meria but that is underneath the fortress. The Fortress is a beautiful Obsidian Structure that has emerald sculptures of dragons at its entrance.

Darkened Meria City
This is the Holy City for one of the Twin Goddesses. Meria is her name and she has a powerful divine magical barrier that protects the city from all weather affects. The city is covered in darkness and has black clouds swirling around the Obsidian Cathedral. The city has a secondary name it is called the Divine Pleasure City of Darkness. It has a beautiful picture inside of the Obsidian Cathedral, which is the same within the Shining Cathedral. You can get the Pleasure Necklaces from one of the Meria's Chosen Priests.

Sersha of Meria
This is one of the three ports of the Consortium. It has a Obsidian crafted lighthouse that shines divine light energy out of it for oncoming ships of the Consortium. All other kingdoms and empires are directed to dock at the Karisha of Jagilish Port. This port has master craftsmen, the Marshal Family that craft seafaring ships for the Consortium. The Marshal family puts the religious symbol on all their constructions and this goes for odd jobs from other kingdoms and empires. They put a limit on the size of seafaring vessel you can get from having it handcrafted by the Marshal Family. The largest ship they allow for is slightly smaller than a sloop for other kingdoms and nations to construct from an agreement between the two parties.

Emerald Sanctuary
The Emerald Sanctuary, this construct was built with the same emerald that crafted the Emerald Fortress, and they both took the same amount of time to create. There's a grandiose emerald statue in front of the Sanctuary, that has a strange myth surrounding it in why or how it can float during the day and be on the ground at night. It is mindblogging to the priests most of the time but this statue weighs a ton no matter if it is floating or on the ground, alike no mortal man or woman could lift it. The statue is of a legend or myth around the most evil mortal man or woman being entrapped within an Emerald, and the last gasp of power he or she could do was curse the name of the one who trapped him/her for all eternity. Because of this, during the sunrise and sunset it shows the Statue itself as black as Obsidian, until it shows itself as the same color as the Emerald Fortress. The statue is called Mylene or Atlin. No one really knows if the person in question was a female or male, when they were trapped within the Emerald itself. The oldest myth within the Consortium as a whole, it is usually retold through a Priestess or Priest.

The one thing that shocked them to learn, was the name of the person who was cursed, in terms of swearing up a storm, which is the great ancestor of one of the Permanant Families, who was named Juktar C. Davison. He was a brutal dicator and ruled the Consortium, every single person was a slave to his will in the Jagged Mercantile Consortium's 50 to 75 years before the Divine Intervention. The Divine Intervention happened because of Juktar C. Davison's ideals of having slaves and mostly slaves, it took a very long time for this ideal to fully go away and the first steps is, what happened in the history, where the Twin Goddesses of Vera and Meria intervened in the development of the Consortium's path to an Empire to stay a Mercantile Consortium. Juktar C. Davison's descendants alike, Teyla became much more neutral, and banned things that were against their Goddesses beliefs. It took them along time to forget Juktar's name or even what he did, but that means that myth is much more a reality than anything but happened a long time ago way before their utopian ways. The Jagilish Council tries not to repeat mistakes from the past alike what happened with Juktar C. Davison. The history before the Divine Intervention was lost but they keep it in their hearts and keep their utopian nation. This Sanctuary is much more solemn and praying for a day that never comes to past, in terms of them reverting to how it was during Juktar's time.

It is directly west of Jagilish the Emerald Fortress, and more west of it is the Drak'Eel Nesting Grounds, which are highly dangerous sea serpents that are highly territorial and protect their breeding grounds with a fecority like no other. The only people that call the Drak'Eel, after the worst of them is Juktar's Wrath or Juktar's Penance. This sanctuary outright tries not to piss of the Drak'Eel with loud noise, since the ships would be attacked and sunk by them and they would say, 'Juktar forsakes everyone to die by the presence of the Drak'Eel.' No one has ever named one of their children after that monster of the past, and that name has been literally unused for centuries after the ruler changed hands to the more kind route and the disbandment of slavery and other things that are in the interests of the Twin Goddesses. The darkness within the Emerald now makes some sense, it was showing that the Consortium could revert to becoming an empire as long as they don't ever forget the teachings of the Twin Goddesses and the Divine Intervention, they sought to the Consortium. The only person that got rid of the horribleness of all that was Hector when he united everyone under a singular council with the permanant families and the Lesser Families having a seat on the Jagilish Council. In terms, history of the Consortium was BDI (Before Divine Invention) and ADI (After Divine Intervention) and the history, they talk about is in the ADI section of them because the BDI is a bit too dark and cruel for citizens who could never see them being slaves of their leadership.

The Storyteller's Sanctuary
The Storyteller's Sanctuary has a grand statue in front of the Sanctuary of a Human, Draconian and a Wood Elf joining hands in peace and prosperity for all to see. There is many different kinds of storytellers, even some of the Priests from the Holy Cities join the telling of the Consortium, the most prominent storytellers are called the Consortium Trio, a group of bards. The three bards in question are two humans and a Draconian. The people who want to listen to the trio sing and tell stories of the creation of the Consortium and its 750 years worth of history, it is a quite long story. The Storyteller's Sanctuary allows Sanctuary to people who wishes to tell their histories of their lands and what they learned over the years, however, the presence of weapons in this sanctuary is forbidden. It is directly northeast of the Emerald Sanctuary. It has a port enclave that only allows the smallest seafaring vessels to dock in the enclave. Everyone is very welcoming at this Sanctuary since it is jovial and more or less alike a party almost all the time.

Goddess Twins Sanctuary
The Goddess Twins Santuary has two beautiful statues in the honor of Vera and Meria. The people who travel to this sanctuary are Priests and Draconians who wish to learn more about Vera and Meria, without actually talking to them directly. They allow sanctuary to anyone who is wary of war in their own lands as long as you follow the rules within the Consortium's lands. You will learn the devotion of the Twin Goddesses as the primary religion in the Consortium from citizens living in the lands. It is directly north of one of the Holy Cities, specifically the Shining Vera City. It is constructed with the Twin Goddesses in mind, if they ever visit this Sanctuary. It has a port enclave that only allows the smallest seafaring vessel to dock with it. The Sanctuary has mythological trials to see if you learned anything from staying at the Goddess Twins Sanctuary. As well, you can share religious knowledge of your religion you worship so, the Consortium can be more knowledgeable in how to deal with you in trade and keep as neutral as possible.

Consortium History
The Consortium has been around for 750 years on Erelith. It had been a slow process for them to become a proper nation and they were going in the wrong direction. They had a Divine Intervention by the Twin Goddesses, Vera and Meria to put them on the path of the Divine and Republic. Because of this divine intervention by the Twin Goddesses, they have always been in the debt of these two and they asked the one thing the two wanted.

The Two Goddesses responded in the most kind way and they wanted a place to call their own and see no slavery among the population of the one's that worship them. The Jagilish Council was founded shortly after the Divine Intervention and the path towards the Republic was followed. The Council had banned Slavery immediately coming into power and gave a suitable punishment for it if it continued after the ban. The Council had constructed two Holy Cities in the honor of their Twin Goddesses, the Shining Vera City and the Darkened Meria City.

The Holy Cities were finished when the two mega projects were completed, the Shining Cathedral and Obsidian Cathedral. The Holy Cities were then blessed by the Twin Goddesses and they are as if they are now protected by the Divine Energies from the Goddesses themselves. There was only one city constructed before the Divine Intervention and that was the Dragonbite Emerald City. Their population grew much with the construction of the two cities the marvels of engineering of their differing iniquities of human design and elven design.

The next thing they banned was the hunting of Dragons within the Consortium. The killing of dragons were illegal and they are the religious symbols and idols of the Consortium. The dragons in the Consortium weren't dangerous they heal injuries with their breath attack that cure diseases. The Pulsar Dragons were found out to be very friendly towards the Consortium's Citizenry and they talked highly of them all. The Pulsar Dragons were changed from dragons to draconians by a strange genetic curse. The ones affected by the genetic curse could no longer shapeshift back into their dragon form. This caused the Draconians to become the third race of the Consortium by necessity really. The genetic curse didn't affect their magical essence at all and they could still cast healing spells but not at a precise degree.

The Pulsar Draconians looked much like humans the only difference is they have two rainbow-draconian wings coming out of their back and they only come to 3 ft in length. It had been a rough time on most of the dragons in the Consortium, since the same thing happened to them. The genetic curse struck again. All Draconians are human in looks but with draconian wings coming out of their backs, which is 3 ft to 5 ft in length.

The other two races in the Consortium tried to figure out the genetic curse on the Dragons, which were turning them into Draconians. All the draconians told the other two races to drop researching into what no one understood at the time. They are free to do what they want without the fear of being killed in the Consortium. The Davisons in particular remembered one thing about the Divine Intervention of Vera and Meria, they were Draconians but their wings were 12 ft in length and their beauty was unmatched.

The Consortium population increased with the draconians becoming a proper race within the territory. There is no dragonborn in the Consortium's territory because of the genetic curse in the Consortium's Territory. In addition to that they are quite friendly to people who show them no hostile acts towards them.

The Jagilish Council is now slightly different from the old Jagilish Council. All three races are represented equally with four seats per race for a total of twelve. They have been keeping the peace in their territory with safety precautions against attacks against their sovereignty as a neutral nation.